Posts by James Ransom-Wiley
James Ransom-Wiley
New York, NY - http://joystiq.com
Currently Senior Editor of Joystiq.com, Ransom-Wiley has been a contributor to the site since July 2004. A member of Joystiq’s original staff, he has published more than 3,100 posts, distinguished by sharp critiques and real-time coverage of major industry events, including E3, CES, and the launch of Microsoft’s Xbox 360.
As Senior Editor, Ransom-Wiley helps manage a network of eight industry-leading blogs and researches, assigns, and edits stories for the network’s dozens of contributors. He is also a freelance writer living in New York City.
Recent feature: Chasing pellets: Pac-Man tries to make history again
by James Ransom-Wiley Jul 18th 2008 8:20PM
Filed under: Sony PlayStation 3, E3
How did
Killzone come to carry such a burden? I asked myself this as I slogged through an early level in
Killzone 2. PlayStation 2 wanted its "
Spartan" and the original
Killzone was called to task, failing miserably. And then, almost forgotten,
Killzone emerged again through a dazzling display of smoke and mirrors at E3 2005. Three years later, we're inching ever closer to
Killzone 2's release in February 2009. Now that the smoke is settling we wonder if a true "Halo killer" stands before us.
The
E3 2008 demo begins with a beach landing (what else?), and continues with a crawl up into the bowels of a hellish place. This is a gray and lonely world, an industrial city of towering steels and concrete. The views are beautiful though. This is a gorgeous game -- Guerrilla has delivered on that promise. Where
Halo offers relief from the horror of its subject matter with rich, 'toonish colors,
Killzone plunges your senses deep into the despair and grotesqueness of a world at war. The stark environments are enriched by a distinct art design. There's cinema here. But we're not idly watching, are we?
Continue reading Joystiq E3 hands-on: Killzone 2
by James Ransom-Wiley Jul 17th 2008 9:00PM
Filed under: Sony PlayStation 3, Online, E3
Insomniac carved out its fourth "C" behind closed doors at
E3 this week: Community. (Can you name the other three?) Bungie has put the pressure on other FPS developers to serve their dedicated player base, and Insomniac hopes to respond by relaunching myresistance.net alongside
Resistance 2 this fall.
We were shown some concept slides of the new site design, beginning with a landing page with links to three distinct experiences. To the left was an entryway into the community pages, in the center was "game info," and to the right was "chronicles" (a section of the site that ties the franchise together with content like a timeline system). The landing page will be customizable to some extent. We saw a mock "ticker," which could run along the top of the page displaying various
Resistance related feeds (news, developer updates, friends activity, etc.). But what happens when we jump into the community portal?
Continue reading Resistance 2 community sneak peek
by James Ransom-Wiley Jul 17th 2008 7:30PM
Filed under: Sony PlayStation 3, E3
We noticed a lot of
you asking about
WipEout HD's whereabouts, so we corned SCEE's Charlotte Panther in the Sony room and demanded an explanation. Apparently,
WipEout is still in development to add "extra features." Satisfied?
by James Ransom-Wiley Jul 16th 2008 10:40PM
Filed under: Nintendo Wii, E3, Rhythm
Speaking at the
Nintendo's 2008 E3 developer roundtable, Shigeru Miyamoto has confirmed that the
Wii Music "game" disc will contain 50 songs, featuring a variety of of public domain songs, as well as licensed music. As for DLC? Nintendo is "not really thinking" about digital song distribution, instead focusing on using WiiConnect24 to share music videos.
by James Ransom-Wiley Jul 16th 2008 9:15PM
Filed under: Sony PlayStation 3, Online, E3
Guerrilla hosted a
Killzone 2 "online" (what else?) multiplayer tutorial at
E3 today, detailing the ins and outs of the experience. What we saw borrowed much from recent efforts, including
Call of Duty 4,
Team Fortress 2,
Metal Gear Online, and even
Battlefield Bad Company. Player progression is at the core of
Killzone's multiplayer, which supports up to 32 players and features 8 maps of varying sizes and 5 missions (game modes).
Player progression is divided into 12 military ranks and 46 ribbons and medals, which, once earned, unlock game features. The key game feature is the badge (think: character class). There are six badges, unlocked through progression (except the default Rifleman), each possessing a primary ability and secondary ability, and linked to certain weapon groups. The badges are:
- Rifleman: default badge; no special abilities
- Engineer: erect automated turret (primary); repair skill (secondary)
- Medic: revive teammates; deploy health packs
- Scout: cloaking suit; tag enemies with hidden marker (they become revealed on team radar)
- Assault: heavy armor; sprint boost
- Tactician: green smoke grenades (they're spawn points!); AI sentry bot (it's the COD4 helicopter but cooler)
- Saboteur: enemy disguise; proximity-activated C4 charge
Badges can be combined in order to merge two abilities from two different badges, creating a new class. For example, players can create a Medic Engineer possessing revive and repair abilities. (
PS3 Fanboy has more on multiplayer classes.)
Continue reading Killzone 2 multiplayer: everything you need to know
by James Ransom-Wiley Jul 16th 2008 2:00PM
Filed under: Nintendo DS, E3
You'd think for all his years of good service, Kirby would deserve a shout-out during the
Nintendo E3 2008 keynote -- at least a spot in a video montage. But no, Kirb got the shaft, and if you weren't already
keeping tabs on the pink puff, you'd have no idea Nintendo was releasing a (somewhat) new
Kirby title for DS -- one of only five first party DS games scheduled for release during the remainder of the year. Exploring Nintendo's E3 press site, we've discovered confirmation that
Kirby Super Star Ultra (a remake of the
ultraless SNES game) is still on track for a September 22 release.
Super Star Ultra will feature all of the original game's modes, plus "new adventures," including three, touch-controlled minigames (Kirby Card Swipe, Kirby on the Draw and Snack Tracks) that support up to 4 players via DS Download Play. With multiple cartridges, two players can play the adventure mode, with one assuming the roles of "Helpers," clones of Kirby's foes created with a new ability.
by James Ransom-Wiley Jul 15th 2008 2:45PM
Filed under: Nintendo DS, Rhythm
While apparently not worthy of mention among juggernauts like
Cooking Nanny Navi and
Chinatown Wars during
Nintendo's E3 2008 keynote,
Rhythm Heaven was quietly announced on Nintendo's E3 press site today.
Rhythm Heaven is, of course, the localized version of
Rhythm Tengoku Gold, itself a sequel to one of Nintendo's last and greatest efforts on GBA, which was sadly never released outside of Japan. Today's confirmation (need not import!) included a fact sheet with these few tidbits:
- Players hold the Nintendo DS system sideways like a book and tap their stylus on the touch screen to the rhythm of the music. Players tap, slide or flick the stylus to hit the right beat.
- Rhythm Heaven features catchy tunes, charming characters and a wide variety of rhythm games.
- Well-known Japanese music producer TSUNKU♂ (pretentious, ain't he?) helped direct Rhythm Heaven and composed the music for it.
Rhythm Heaven's release date is currently TBA.
by James Ransom-Wiley Jul 15th 2008 2:15PM
Filed under: Nintendo DS, Rhythm
Over 350,000 units sold in three weeks ... on a handheld? You're damn straight Activision is already booking a second tour -- call it:
Guitar Hero: On Tour Decades. The sequel to last month's (yeah,
last month's!) palm-packed jam session was confirmed today during the
Nintendo E3 2008 keynote. While not detailed,
Decades will likely include a setlist that ranges multiple ... decades. The game will also include a song-sharing feature, allowing those with only the original
On Tour to sample the
Decades tracks. And apparently, there could be some form of microphone functionality (karaoke?) -- as if
On Tour wasn't already awkward enough to play during the morning commute...
by James Ransom-Wiley Jul 15th 2008 4:30AM
Filed under: Mac, PC, Sony PlayStation 3, Microsoft Xbox 360, Video
EA pimped its
partnership with id Software today by debuting a (somewhat) new trailer for
Rage, the first spawn of the id Tech 5 engine. This is only the second brief glimpse we've caught of the shooter-with-wheels (and
the first in nearly a year!), so it's a bit disappointing to see some of the same imagery being recycled these many months later. But damn, when a game is dripping with this much butter, we don't really mind the double dips.
by James Ransom-Wiley Jul 14th 2008 9:45PM
Filed under: Microsoft Xbox 360
Two words not uttered during the
Microsoft keynote today: "
Halo Wars." While the game's absence didn't force the only missing piece from an N-column "
Bingo!" (curse you
Alan Wake!), it certainly raises questions about the RTS's status, despite those
supposed demo stations lurking in the bowels of the E3 convention center.
1UP today relieved some of the skepticism, reporting that lead designer Dave Pottinger confirmed last week that
Halo Wars would not slip to 2010. In fact, the release date apparently has been narrowed down to ... the first half of 2009. Break out the magic markers, we still gotta lotta calendar days to x off!
by James Ransom-Wiley Jul 14th 2008 8:15PM
Filed under: Microsoft Xbox 360
Four polygonal ships rendered on the same screen ...
at the same time?! On August 6, Bizarre will prove the impossible
possible when
Geometry Wars: Retro Evolved 2 bursts onto Xbox Live Arcade. The sequel features a "remixed" version of the original game, along with 5 additional game modes: Waves (from
PGR4), Pacifism (Achievement Evolved!), and newcomers King, Deadline, and Sequence. Each game mode supports up to 4 players locally (read: not online), for either 2-vs-2 or every polygon for itself gameplay. Additionally,
GWRE2 will feature a Co-Pilots mode, where one player steers and the other shoots. As expected, all those particles still add up, as online leaderboards make a return -- hey
K4rn4ge, you still got it?
Bizarre will reveal further details leading up to the game launch, including info on new enemy types and 12 new achievements -- and hopefully ... a price!
400 points, pretty please? by James Ransom-Wiley Jul 11th 2008 2:26PM
Filed under: Arcade, PC, Retro, Online
As if we didn't already have enough ways to purchase
Joust, Midway has launched the "
Midway Arcade," which offers just as much quarter-pumping excitement as the name implies. The online store -- really, it's just a store -- features 14 ancients
for purchase and download in preset bundles, along with, oddly enough, $5 PC versions of select games from Midway's
TouchMaster compilation for DS. Midway's also selling some of its contemporary efforts --
in another location -- for direct download to PC, highlighted by titles like
Unreal Tournament 3 and ... what's this?
Midway Arcade Treasures! That's right, today alone, we've got two new ways to own
Joust. You know, just in case.
The full list of releases is posted after the break.
Continue reading Midway launches online arcade, digital storefront
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