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Rumor: Sony 'mandating' some unique Trophies in 2009


While not every game may include Trophies for now, at least one major developer tells Joystiq that Sony's answer to Achievements will be "mandated" by Sony for every new PS3 release in 2009.

This isn't entirely unexpected given recently-revised comments by PSN director of operations, Eric Lampel. What's more interesting, however, is that the developer, which is currently working on an early 2009 release, is also hearing that Sony may be enforcing some measure of uniqueness between spoils earned on its console versus the Xbox 360. Commented to developer, "We've heard some things that make it sound like we will have to do some unique to PS3 Trophies...this is all very new to us." While unconfirmed, we can't wait to see to what extent Sony will try to separate its virtual accolades from those on the Xbox 360, or if the idea will simply be enough to make completionists' heads implode.

Soul Calibur IV demo coming 'down the road'


Fighting fans hoping for a pre-launch lightsaber throw down will wait until Soul Calibur IV cuts into retail shelves later this month, as Namco Bandai informs us that a demo for the game won't be available until after the game is released.

According to reps manning the company's E3 room, the devs are currently putting all of their effort towards getting the game ready for its release for the PS3 and Xbox 360 on July 29. As for what and when exactly we can expect from the demo when it's finally released, Namco Bandai wouldn't say, teasing only that it'll be available sometime "down the road."

MK vs. DC to have 20+ characters, download support


Even cynics like us have to admit at least a passing curiosity with the nerd orgasm that is Mortal Kombat vs. DC Universe and its cross-universe roster. Earlier today we approached the game's production coordinator, Hector Sanchez, and while he would not let us in on the game's complete lineup, he admitted that the team is looking to feature between 20 to 25 characters, "split up evenly half and half, and then split up again between heroes and villains."

Additionally, while talking about possible alternate costumes or other unlockables, Sanchez told us that the team is "planning to support downloadable content," before stopping short and saying he "was going to say something" but couldn't. Downloadable characters seems the obvious source of his pursed lips, making us continue wondering what comic book icons will be further ground beneath the heel of Midway's floundering franchise.

Nintendo says the Wii well is 'nowhere near dry'


How long the Wii will remain a rupee-making juggernaut remains a question for debate, though according to Nintendo corporate communications director, Charlie Scibetta, players will continue to nurse tired limbs in their living rooms for some time.

"As long as publishers and our own first-party teams are able to get good use out of the technology that's there to make gameplay experiences people will like, it's going to be a legitimate console," he told us, adding that "the well is nowhere near dry in terms of what this console can do." Unfortunately, one thing the console can't seem to do is stay on store shelves, though he spun the scarcity as best he could, stating simply that "we're just trying to get as many out there as quick as we can."

Sega unconcerned about Wii storage, falling


Planning ahead, you're doing it wrong. That appears to be the mantra for Sega, at least when it comes to the ever-elusive topic of Wii storage. Strange, given that it's also a topic upon which the company is blazing a trail, announcing yesterday plans to release downloadable songs for the upcoming Wii-exclusive Samba de Amigo. In the same interview that gave us this insightful nugget, we also asked Sega marketing VP Sean Ratcliffe how the company plans to cope with the console's internal shortcomings, to which he had little response.

"This is an innovation for us, so we're going to test the waters and see how well this goes," he explained. "It's clearly something we'll need to address in the future, but for right now I don't think it's going to be a problem in terms of storage for us...we're going to have to cross that bridge when we come to it." Just forgive us if we don't follow you across that expanse -- that bridge is likely to fall out from under you.

For more on Sega's strategies, or lack thereof, look for the full interview soon.

Stormrise devs call PC market a 'strong niche'


You may think that strategy games are the domain of the keyboard and mouse, but don't tell that to the guys at Creative Assembly. During E3, company reps walked us through several minutes of their upcoming console-focused RTS, Stormrise, but not before while lamenting the reason for the studio's move beyond the PC -- a market project director Ken Turner calls a "good, strong niche."

Awwe, thanks man, that's so sweet of you to...hey wait a sec! Why you! "We're hoping that there will be other people out there who'll appreciate what we can do," explained Turner, who calls the now three-and-a-half year old effort a "breaking away" project for the company. He further noted that Creative Assembly "targeted the console directly," and "distilled it down to an interface where 90% of what you do is with two thumbsticks and one button." After watching Stormrise being played his words certainly ring true, though admittedly it's hard to hear his point beneath the claxon of so many PC gamers' disdain.

Sega explains Golden Axe co-op absence


As totally rad as arcade classic Golden Axe might have been in 1989, developer Secret Level's decision to axe co-op from the game's upcoming sequel is akin to castrating the series of the one thing that made it worth playing at all. Since hearing of the studio's misguided design choice, we've been pining for the opportunity to ask anyone who'd listen for an explanation, a chance we got this week at E3 when we cornered Sega's VP of marketing, Sean Ratcliffe.

"Rightly or wrongly, we don't have co-op multiplayer in the game," he offered, a statement that was met with a short, yet uncomfortable pause. "I think as much as anything it's taking inspiration from the original series but in terms of that multiplayer co-op the developer decided that they didn't want to take the game in that direction."

"If Golden Axe: Beast Rider is successful," he added, "we can then come back with something else that maybe will have the co-op mode that everyone is wishing this game has." Or, you know, you could give people what they want in the first place instead. Just a thought.

Nintendo announces GTA: Chinatown Wars


During Nintendo's keynote address, the company carjacked the audience's attention, announcing that Grand Theft Auto is coming to the DS. Titled GTA: Chinatown Wars, little is known about the game, save for that it will feature a new game engine, characters, and the series' standard sandbox-style gameplay.

Sega confirms Samba de Amigo getting DLC


Sega has confirmed earlier rumors that its upcoming Wii-vival of Samba de Amigo will support downloadable content. That's the good news. However, with the first pack of three songs scheduled to debut alongside the game's launch on September 23, the announcement feels less like a gift and more a reason for Sega to dip its hands in our back pocket by charging for content that should already be on the disc.

While no pricing model has yet been announced, the first set of downloads will include 80's radio chant, I Want Candy, from Bow Wow Wow; Jet's Are You Going To Be My Girl?; and Lou Bega's Mambo Mambo, with future tracks expected to be made available "on a regular basis." We hope not too regular, unless a little thing called storage is sorted out first. Perhaps we should be diving into couch cushions, looking for SD cards instead of loose change.

[Via press release]

New Halo Wars vid shows off 'Ice Level'


If Halo Wars' absence from Microsoft's E3 keynote left you blue, you're likely in the right frame of mind to enjoy a new gameplay video of Ensemble's tactical take on the Halo universe set upon a descriptively titled "Ice Level."

Marvel as Spartans rain down MAC Cannon devastation from above. Be astounded as good guys gather resources, and then spend them. Be astonished as you forget to care about Halo Wars well before the game's early 2009 release.

Welcome to E3 2008, now with less magic


If there was any question as to the fate of the spectacle that was E3, a quick visit Monday afternoon to the LA Convention Center seemed to confirm the show's demise. Oh sure, E3 may live on in name, but where years past would have found the convention center papered by now in gaudy banners promoting the year's biggest titles and deepest pockets, 2008 instead finds the halls exhibiting all the life of a George Romero set piece without the visceral afterglow.

Even so, we do look forward to see what the show has in store for us when it officially kicks off later today. After all, we're not total pessimists. Yet.

Rock Band adding seven countries to ticket in July


No longer will Belgium virtual rockers have to settle for playing air guitar to dreams of living room stardom, as Harmonix and MTV have announced plans to bring Rock Band to Belgians, as well as those in six other countries later this month, including Italy, Sweden, Spain, Switzerland, Netherlands, and Luxembourg.

According to the duo, the Xbox 360 version of Rock Band will be the lead SKU in these territories, shipping on July 24, with other fake instrument flavors arriving sometime later in the fall. As with the existing European release, the disc will include all 58 tracks found on the North American version as well as nine non-English tunes such as Die Toten Hosen's Hier Kommt Alex, Oasis' Rock 'n' roll star, and Playmo's New Wave. We welcome our new friends to the stage -- may you never fail out and your fingers never cramp.

Ultimate Band getting charity concert venue, Linkin Park love


While there's no shortage of games designed to keeping you humming songs in your head until all you want to do is scream, there's only one that will give you the warm fuzzy feeling that comes from giving back. That game is Ultimate Band, as publisher Disney today linked up with Linkin Park's non-profit, Music for Relief, to help raise awareness of disaster victims and global warming by letting players rock out from the safety of their living rooms.

Sure, it might not be the most altruistic alliance, but Wii rockers can nonetheless look forward to lending their rhythm-keeping talents during a Music for Relief charity concert, which has been added as an in-game venue. Curiously, only the Wii version was mentioned in the announcement, though a DS version of Ultimate Band is also planned. The game will also make a featured appearance during Linkin Park's own Projekt Revolution 2008 tour, kicking off this week in Burgettstown, PA, though we're not sure a game featuring the music of The Who and Devo is exactly poised to rock nu metal fans out of their fishnet socks.

Former Diablo II dev speaks out on Diablo III


The fervor has begun to die down following Diablo III's Parisian unveiling, giving former Blizzard North employee and Diablo II dev Michael Huang time enough to brave the cooling hellfire and speak out. On his mind are some Diablo III design choices that Huang says are "counter to the decisions the original Diablo team members would have made."

One thing sticking in the self-professed foodie's craw are "floating numbers" that drift above an opponent's head in the upcoming sequel to give an arithmetic angle to the carnage, a feature that was pitched by the game's current devs during the making of Diablo II but "refused" by Blizzard North. Another is the re-use of existing classes, including the Barbarian, a character Huang describes as the "most broken" class in Diablo II due to his unfair ability to leap. It's interesting to see how much negativity has been poured on the upcoming sequel given what little we've seen, though as Huang writes that he's already all but written off PC gaming as a whole anyway, we suggest he simply sit back and wait for the day that he'll be able to play the game with his thumbs.

[Via N4G]

Sega announces console-specific RTS in Stormrise


Okay class, it's time to take out your notebooks and no. 2 pencils. Today we're going to be learning a new word -- verticality. The word traces its origins back to the Total War chaps at Sega-owned The Creative Assembly, who coined the term to describe the studio's latest project, Stormrise, a new real-time strategy game "built from the ground up" specifically for the Xbox 360 and PS3.

Who here can tell the class what verticality means? Billy, put your hand down. No one? Verticality, according to Sega, is a means of allowing players to control multiple layers of units, from the sky to beneath Stormrise's "bleak and barren" earth. Currently gathering resources for a 2009 release, the game represents The Creative Assembly's first attempt at creating a RTS for consoles, so if they fall on their face we must do our best to keep any criticisms constructive. Class dismissed.

[Via PS3 Fanboy]

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