Posts in category rhythm
by Jason Dobson May 16th 2008 8:40AM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm

If imitation is the sincerest form of flattery, Harmonix must be beside itself with this last week finding not one but two companies hopping on the developer's coat tails and revealing a pair of drum kits that bear more than a passing resemblance to those used in
Rock Band. However, while
Guitar Hero IV's kit still carries some basis in reality,
the kit revealed by Konami for the company's newly announced
Rock Revolution looks to be designed for players with extra appendages or other rhythm enthusiasts who are
not quite human.
With six face pads of three different sizes, as well as a kick pedal, Konami's kit is certainly the most complex of the three. However, according to MTV Multiplayer blogger Patrick Klepek, the drums carry what sounds like a much more forgiving difficulty curve than those in
Rock Band, which while great are almost unapproachable by rhythm game newcomers even on the easiest setting. By contrast, and according to his admittedly brief time with Konami's offering, the game doesn't penalize players for improvising during a song, and also features five difficulty settings with the lower two removing the foot pedal entirely. Still, the question remains as to if there is room enough for another peripheral-heavy rhythm game, not so much in the genre but in our
own living rooms.
by Randy Nelson May 15th 2008 3:00PM
Filed under: Nintendo DS, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm

click to enlarge
When
Guitar Hero first hit PS2, we thought: "Wow, this is like Konami's
GuitarFreaks ... and that's been around since the original PlayStation. Why don't they release it here?" Well, our question was answered at yesterday's Konami Gamer's Night 2008 with the unveiling of
Rock Revolution. Taking the "Revolution" suffix naming scheme of its other music genre (
bemani) cousins, the game, from
SingStar developer Zoë Mode, is set for a fall release on PS3, Xbox 360, Wii, and Nintendo DS. We have the first screens of the HD offerings, along with some salient details:
The PS3 and Xbox 360 versions will feature:
- 40 songs on the disc, with DLC tracks planned
- Record your own songs in a "Jam Session" (8 separate tracks)
- Online co-op, versus, and battle of the bands modes
- Crazy big drum set with six pads, plus pedal
The Wii version adds the ability to play "air guitar" using the Wiimote and nunchuck; and the DS version includes a "Vocalist" mode using the built-in microphone. Check back for our hands-on impressions of
Rock Revolution for Xbox 360 -- and be sure to peep the debut trailer after the break!
Continue reading Konami jumps on the 'band' wagon with Rock Revolution
by Ross Miller May 15th 2008 2:00PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
We've received a handful of anonymous tips indicating that Electronic Arts is conducting surveys (surprise!) for
Rock Band 2. From what we've seen, the survey is being conducted by Listen Research for EA. The survey breaks down as follows:
- The sequel will be full featured and will represent a jump similar to that from Guitar Hero I to GHII, or GHII to GHIII.
- Separate questions ask the likelihood of purchasing Rock Band 2 Special Edition (i.e. the full instrument package) for $199, $169 and $149, respectively. All current Rock Band consoles (PS3, PS2, Xbox 360 and Wii) are mentioned.
- There are questions concerning Rock Band Track Pack: Volume 1 and how many expansion packs you are expecting to purchase in the next six months.
- The survey asks likelihood of purchasing Rock Band over a multi-instrument version of Guitar Hero.
EA reportedly provided details on the new features for
Rock Band 2 in some of the surveys, but we haven't been able to confirm this.
New additions to World Tour mode are said to include online play, the recording of music videos and hiring of staff members. Other new features include Battle of the Bands, competing against other bands in daily and weekly battles, setting challenges to progress through your band's discography in increasingly harder setlists, as well as a drum trainer mode.
We've requested comment from MTV, Electronic Arts and Harmonix.
[Thanks to Andre and everyone else who sent this in!]
by Justin McElroy May 14th 2008 10:15AM
Filed under: Rhythm

Some of you may have already received the June 2008 issue of Game Informer in the mail, but, for those who haven't, we thought you might enjoy seeing the first image of the new
Guitar Hero IV drum kit one subscriber scanned. As you can see, the main difference from the
Rock Band kit is that the yellow and orange drums have been turned into two wedge-shaped pieces elevated above the others.
Cool as it looks, we still don't have the most important piece of information about the kit: If it will be compatible with
Rock Band, or if
RB's kit will work with
Guitar Hero IV. We like fake instruments as much as the next nerd, but two fake drum kits may just be more than our dens, living rooms and dignity can withstand.
[
Update: Just so there's no question, you have to click the picture to see the full image. There is
totally a foot pedal.]
by Ross Miller May 12th 2008 7:22PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
Here we go again. Every month, someone gets an early copy of a gaming magazine, posts the highlights in a forum post, and we run it as a rumor until we can confirm its veracity. And again, we can't confirm this information, but a
Neo GAF poster has claimed to already receive a copy of the latest Game Informer, the cover story being
Guitar Hero IV.
Here's the alleged information.
Guitar Hero IV features the requisite
Rock Band features: drums, vocals, bass, guitar and create-a-rocker. Additionally (and most interestingly), there will be the option to create your own song tracks. Although vocals are excluded, all other tracks can be made and uploaded to GH Tunes for sharing and rating. We're not sure how this will apply to songs not in the game, given copyright concerns, but color us intrigued.
All songs will reportedly be master tracks, and four bands have been confirmed: Van Halen, Eagles, Linking Park and Van Halen. Is this the "significant leap"
mentioned by Activision last week? Until we can obtain a copy to verify, consider this a rumor.
by Alexander Sliwinski May 9th 2008 4:00PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Online, Rhythm
Bring out the haters for this week's
Rock Band Weekly update post. The songs are perfectly fine, but considering the amount of hate there is in any given week for really good tracks, we can only imagine what it'll be like for these songs. Come on, "Random Song Lover Defense Force," where are you?
Individual songs
- "Hanging on the Telephone" - Blondie (160 MS Points / $2)
- "Train in Vain" - The Clash (160 MS Points / $2)
- "Kool Thing" - Sonic Youth (160 MS Points / $2)
Videos for next week's tracks are after the break for people to make
informed decisions on whether they actually hate the songs.The DLC will be available next Tuesday and Thursday for Xbox 360 and PS3 respectively.
Continue reading Rock Band Weekly: Sonic Youth, The Clash and Blondie
by Ross Miller May 9th 2008 2:20PM
Filed under: Nintendo DS, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
Activision is planning to innovate the
Guitar Hero franchise. In a
conference call yesterday, Publishing CEO Mike Griffith said, "For the holiday, we will provide a significant leap forward in innovation for Guitar Hero worldwide, on all platforms." That includes PlayStation 3, PS2, Xbox 360, Wii and DS. Griffith also said that more information will be provided "in the coming weeks."
We wonder if this has anything to do with those recent rumors about
Guitar Hero IV going multi-instrumental. Guess we'll find out soon.
Continue reading A 'significant leap' for Guitar Hero due this holiday for consoles and DS
by Jason Dobson May 7th 2008 2:00AM
Filed under: Nintendo Wii, Rhythm

Since
revealing intentions to charge money for some measure of online content in February, Nintendo has kept its future plans for our wallets quietly under wraps. However, new box art found on GameStop's online store seems to indicate that Sega's upcoming maraca-deficient revival of office favorite
Samba De Amigo may have us praying to the microtransaction gods when the game ships for the Wii this August.
While nothing has been announced by either Sega or Nintendo, the new box art, uncovered by the sleuths at
NeoGAF, carries the red "Pay to Play" program logo first shown at GDC by Nintendo to identify games that carry some sort of online fee. As our our friends at Wii Fanboy theorize, it seems likely that the game could finally introduce downloadable songs to Wii, which if true will just make the Wii versions of
Guitar Hero III and
Rock Band feel that much more feature bankrupt.
[Via
Wii Fanboy]
by Justin McElroy May 6th 2008 2:00PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Rhythm
We know that, especially thanks to the spiffy
new Rock Band in-game store, buying tracks in the game is the very height, the apex, if you will, of impulse buying. But, for a few select tracks from the game, it might be better if you can restrain yourself temporarily: A batch of songs from the game will be getting their prices slashed to 80 points ($1.00). Though only Microsoft's Major Nelson has posted about the sale, we're assuming it applies to PS3 owners as well. We've emailed Harmonix for confirmation.
The sale starts with "Crushcrushcrush" by Paramore and "Rock 'n Roll Band" by Boston, but new pairs of songs will be subbed in each week. We've put the full list after the jump so you can plan your buying accordingly.
Continue reading Some Rock Band tracks to go on sale this month
by Justin McElroy May 6th 2008 8:30AM
Filed under: PC, Driving, Rhythm
If you haven't taken a procedurally-generated spin on your copy of runaway indie hit
Audiosurf for a while, you may want to fire it up: The game has gotten a batch of new features, referred to collectively as the "FM Update." You'll now be able to run the game as a music visualizer, make scoreboard comments and create your own mods. All the features (which we've listed after the jump) will automatically download the next time you load the game on Steam.
Perhaps most notably,
last.fm audioscrobbling has been enabled in the new patch. We here at Joystiq would like to remind everyone that though audioscrobbling seems fun and a good way to
really get to know people, it should
only be performed by adults and
only with protection.
Audioscrobblin' -- It's Worth The Wait.®
Continue reading Audiosurf gets a free, audioscrobblin' update
by Ludwig Kietzmann May 5th 2008 12:56PM
Filed under: Sony PlayStation 2, Nintendo Wii, Rhythm
"I'm perfectly satisfied," you say to yourself as your fingers dart across spongy, fake frets. "I don't need those fancy high-definition graphics. As long as I can make out the notes, I'm happy. Heck, I can even see them when I close my eyes." Indeed, you're more than delighted with the PS2 version of
Rock Band, the musical friend that keeps you company as you rock out in the basement. Alone.
EA, Harmonix and MTV Games can't help you with your graphics or self-deception issues, but they can offer you some of the downloadable tracks that Xbox 360 and PlayStation 3 owners of
Rock Band have been enjoying. Mind you, they won't be "downloadable" so much as they'll be purchasable for $29.99. The
Rock Band Track Pack Volume 1, headed for Wii (the full game is out on June 22) and PlayStation 2 on July 15th, will contain 20 songs from such artists as David Bowie, Lynyrd Skynyrd, Weezer and Oasis.
Peer past the break for the full list and see if you go, "Ah, there's that song I like! I will gladly purchase this standalone set of tracks! I'm still talking to myself!"
Continue reading Rock Band Track Pack Vol. 1 coming to PS2, Wii this July
by Jason Dobson May 4th 2008 11:40AM
Filed under: Culture, Microsoft Xbox 360, Rhythm
While Activision's upcoming
Aerosmith-centric flavor of Guitar Hero may still have some of us sitting on the fence, a new partnership between the publisher and 7-Eleven ensures that we can at least enjoy and icy cold Slurpee while considering rocking out to the "bad boys of Boston." Activision and the convenience store chain, along with Coca-Cola and Microsoft have teamed to promote
Guitar Hero: Aerosmith by offering 22-ounce Slurpee cups branded in the series' artwork, though bizarrely the above art is not of the upcoming version at all.
Each the cups will include codes on the underside to enter an
online contest to win the game, an Xbox 360, or Microsoft Points. According to an
official announcement of the promotion, the parties plan on giving away 744 copies of
Guitar Hero: Aerosmith and 711,000 Microsoft Points throughout the month of May. In addition, 10 Slurpee drinkers will walk away with a shiny new console and a copy of the game, leaving us pondering the only other question worth asking: Wild Cherry
or Classic Cola?
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